Pedro Henrique Viana Jahn

Game Dev | Pixel Art

Projects


Games

Ghost Golfing

[To be released 2025]
Time to transform the Graveyard into a Mini Golf Course.
A puzzle game where you place objects to help a golf ghost to get the ball in the hole.-Artist

A project that started as a game jam game, I produced the art and the programming and was a game design and level designer.


Cursefall Mansion

A simple and metroidvania to explore mechanics of progression and exploration. Enter this cursed mansion, explore and unlock new abilities to find the end.
Avaliable on browser

A project made for college as a part of my undergraduate thesis, The objective was to produce a metroidvania game and study level design and progression mechanics.


Nest Making and Grappling Hooks

A action plataformer, where you control a bird wielding a Grappling Hook.
Made for a gamejam, 2° place.
Avaliable on browser

A game jam project, the original theme was about rebuild, so the game is about a bird with a grappling hook collecting pieces to rebuild their nest.


OTHER GAMES

Click for extra details

Follow this feline ronin in a quest to stop the Kitsune clan. Set during a time of cultural clash, the ronin wields both a gun and a blade, in this ink inspired game.
Participate in this 'rolling' game show and participate in a series of challenges. See if you can win a gauntlet of challenges while inside a ball, or fail gloriously! And even if you win, you might just still be a loser in the end…
Explore a hunted school and use a special camera do defeat ghots in this top-down shooter project.
A top-down shooter and dungeon explorer project.
A TRPG project.
A plataformer, baby caring game with multiple endings. Made for a gamejam, 3° place.

Art

Some examples. (More on the above link)

About me

Pedro Henrique Viana Jahn
I am a graduate with a bachelor degree in game
design, but with previous years of experience working
with games as well as 3d modeling and pixel art, I know the aim of entering the job market and having the opportunity to develop
myself professionally, putting into practice aspects
covered in the classroom and demonstrating my
acquired knowledge.

A project made for college as a part of my undergraduate thesis, The objective was to produce a metroidvania game and study level design and progression mechanics.